Version 1.2


"Physics.autoSimulation is obsolete" fix for Unity 2022.2 and later


Version 1.1


Kinematic Character Controller Integration

KCC v 3.4.1, Unity 2018.4.28fq.


Version 1.0


BehaviourBipedStagger_RegainBalance

BehaviourBipedStagger can now re-balance the puppet. Enable “Can Regain Balance” and set “On Regain Balance” event’s “Switch To Behaviour” to “BehaviourPuppet”.


PropMuscle_COM 

Fixed prop inertia tensor increasing with every pick-up.


Muscle_MappingScale

Fixed mapping fail when Muscles and their targets have different scale.


PuppetMaster_Validation

Fixed PuppetMaster failing to initiate if NavMeshAgent on the character snaps it to the nav mesh.


AssemblyDefinitions

Assembly Definition files for RootMotion.


Kinematic-Kinematic_Activation 

Kinematic-Kinematic contact pairs activate the puppet now when BehaviourPuppet’s Normal Mode is set to Kinematic and “Contact Pairs Mode” set to at least “Enable Kinematic Kinematic Pairs” in the Physics Settings.


Opsive's Universal Character Controller Integration

New interactive guide and simplified process for the integration.